

In general, treat others of the community as you would a colleague or friend.Ĭontent that is not covered by the Open Game License and/or made publicly available by Paizo or a third party is not allowed. Community members are encouraged to ask questions or seek advice, and should be able to expect respectful and courteous answers.

Transphobic, Racist, Ableist, Abusive, Sexist, Homophobicīe Kind and Respectful - Criticism of the game or its mechanics should not turn into attacks on a member of the subreddit. If you wish to access the new by default scroll to the bottom of your preferences and select Use the redesign as my default experience. To access the new version of this subreddit simply click here. If you wish to view the updated sidebar, links and content the mods have created you will be required to use the redesign. But, for example, if you are wearing armor and use the spell "Mage Armor" (that also grants AC as Armor Bonus), only the higher bonus of the two is applied.If you are viewing this you are browsing using the old version of Reddit. The only exception of this are Dodge Bonuses which add up when they are granted from multiple sources. If a character is affected by multiple items, spells or other sources that grant the same kind of AC bonus, the effects DO NOT STACK. Creatures often have Natural Armor in the form of thick skin or scales.

Deflection Bonus, Natural Armor, Dodge, Circumstance and Insight Bonuses are sometimes granted by Feats, magical items or spells.

The Dexterity Bonus is limited by the type of armor that is worn. Dexterity Bonus is defined by the Attribute Dexterity.Shield Bonus comes usually from a shield that is equipped.Armor Bonus comes usually from the armor that is equipped.Size Modifiers follow a simple rule smaller things are harder to hit than bigger things: Colossal –8, Gargantuan –4, Huge –2, Large –1, Medium +0 (all playable races but halflings and gnomes), Small +1 (halflings and gnomes), Tiny +2, Diminutive +4, Fine +8.The amount of damage taken by a successful hit can only be reduced by resistances.Ī character's or creature's AC is equal to the following:ġ0 + Size Modifier + Armor Bonus + Shield Bonus + Dexterity Bonus + ( Deflection Bonus + Natural Armor + Dodge Bonus + modifiers from feats, abilities and conditions) It is only affecting the chance of an attack to be a successful hit or not. The AC does not reduce damage in any way when a character gets hit successfully. This can be imagined by dodging attacks, wearing actual armor and by magical and several other effects. The Armor Class represents the ability to not get hit in a way that causes damage.
